include("shared.lua");
AddCSLuaFile("cl_init.lua");
AddCSLuaFile("shared.lua");
-- Setting up all the different properties of our melon.
ENT.Delay = 0.1;
ENT.Move = true;
ENT.Healthlol = 300;
ENT.FiringRange = 700;
ENT.DeathRadius = 100;
ENT.DeathMagnitude = 50;
-- That's right kiddies, we're not setting MovingForce here, because that SHOULD have been set in the STOOL.
ENT.NoMoveRange = 50;
ENT.MelonModel = "models/props_phx/misc/soccerball.mdl";

-- Now we tell the base class to set up the melon. Pay attention - the variables must be defined BEFORE calling Setup().
function ENT:Initialize()
	self:Setup();
	--What is this? We're overriding the colours too?
	if (self.Team == 1) then
		self.Entity:SetColor (255, 128, 128, 255);
	end
	if (self.Team == 2) then
		self.Entity:SetColor (128, 128, 255, 255);
	end
	if (self.Team == 3) then
		self.Entity:SetColor (128, 255, 128, 255);
	end
	if (self.Team == 4) then
		self.Entity:SetColor (255, 255, 128, 255);
	end
	if (self.Team == 5) then
	self.Entity:SetColor (255, 128, 255, 255);
	end
	if (self.Team == 6) then
	self.Entity:SetColor (128, 255, 255, 255);
	end
end


function ENT:DoAttacks ()
end
